Morpheus Platform

Create high-scale, high-fidelity virtual worlds and events for tens of thousands of players using Unreal Engine 5

Unmatched player counts.
Next-gen graphics.
Spatial audio.
Any device.
We don’t do world sharding. MSquared worlds have been proven in real-world projects to handle tens of thousands of players in the same space, at the same time, powered by world-class tech capable of a billion total network updates per second.

Seamlessly build with Unreal Engine 5

Build stunning virtual worlds with the visual fidelity of Unreal Engine 5. Morpheus Platform integrates seamlessly into the tools you already know to accelerate building your metaverse.
Screenshot of the Unreal Engine 5 editor

Deploy in minutes

Quickly iterate and update your virtual world in real time, with changes live to players in minutes, ensuring a dynamic and responsive experience that keeps pace with your vision.
Screenshot of the Unreal Engine 5 editor

Your Metaverse. Your rules

Own your front door — Manage access via Steam, native apps, or your website.

Manage your users — Bring your own account system and user entitlements.

Run your own economy — Control in-world economies with your own storefronts.

Unlock custom avatars — Let every user truly be themselves.

Screenshots of three distinctly different virtual worlds

Operate with ease

Morpheus Platform’s event-management UI streamlines hosting with capacity controls, queue management, and region restrictions. User controls, anti-cheat, and scale testing ensure secure, seamless events of any size.
Screenshot of the Construct Dashboard
Case study

Jitter redefines Twitch gaming with MSquared

Jitter teamed up with MSquared for a groundbreaking live gaming event where thousands stormed a huge virtual obstacle course to capture fan-favorite streamer DougDoug. Twitch viewers further fueled the chaos by unleashing game-altering commands in real time.

MSquared tech scaled the experience to accommodate the virtual horde, while browser-based entry meant instant access for the masses. And built-in interoperability allowed some players to ditch default ‘gourd’ avatars for their own Bored Ape and Grillz Gang creations.

With engagement exceeding expectations, Jitter set a new benchmark for interactive streaming, showcasing the future of community-driven live gaming.

Screenshot of the Jitter gaming event Cotton Skies
Battle-tested infrastructure
100s of completed events.
1000s of players.
24/7 engineering support.
Case study

The BBC orchestrates groundbreaking classical concert with MSquared

As part of European R&D project MAX-R, the BBC and MSquared teamed up for a classical concert like no other. This bold performance of iconic video game themes unfolded in the BBC Philharmonic’s Manchester studio and the metaverse, all powered by MSquared tech.

Those in the virtual world found themselves in a unique, futuristic space brimming with interactive exhibits, live-streamed screens, and even a motion-captured conductor, Eímear Noone. The fusion of real-time interactivity, cutting-edge visuals, and live music brought fans of classical and gaming together, and proved the concept of live performances in virtual worlds.

A screenshot of the BBC orchestra concert, showing many players in a virtual performance space.
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