No Tricks, Just Treats: Announcing the Halloween Challenge Champions

No Tricks, Just Treats: Announcing the Halloween Challenge Champions

To commemorate the launch of Mash—a new platform to simplify 3D content creation, we partnered with Somnia’s incredible community to host a Halloween costume content contest! And what a spine-tingling and thrilling success the it turned out to be! We were handed a cauldron full of creativity and ingenuity, and we couldn't be more excited to reveal the winners of the event. 0:00 /0:17 1× After some creep-tacular voting and some seriously impressive entr

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Gen Alpha: The First Generation Born Ready for Virtual Worlds

Gen Alpha: The First Generation Born Ready for Virtual Worlds

Every generation grows up with a defining medium. Boomers had TV. Millennials had the internet. Gen Z had social feeds. Gen Alpha was raised inside games. It’s time to get your brand ready to play because they already wield huge spending power and it’s only set to increase. 

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Mash: A New Playground for Creativity

Mash: A New Playground for Creativity

Mash is a new platform from MSqured, designed to make 3D creation simple and accessible. Anyone can generate and share game-ready assets directly in their browser using a picture or a prompt, then combine them into larger prefabs, scenes, and even full game worlds all with ownership and rewards recorded on-chain. 0:00 /0:20 1× Think of every item generated in Mash as an "atom" in a growing open library of virtual world objects. Each one can be used ac

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Morpheus: The Next Era of Massive Gaming

Morpheus: The Next Era of Massive Gaming

Before joining the Morpheus team, I worked at Splash Damage, the studio behind multiplayer titles like Star Wars: Hunters. That experience shaped how I think about real-time gameplay, but Morpheus took that foundation and expanded it exponentially. Over the past four years, I’ve gone from designing for 8-player matches to architecting systems that handle 10,000 players at once. Traditional multiplayer is about precision, milliseconds, encounters, and flow. At Morpheus, it’s about ecosystems, co

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You paid for that Avatar. So why don’t you own it?

You paid for that Avatar. So why don’t you own it?

When Sony and Microsoft retired their avatar systems, millions of players lost part of their digital identity. These shutdowns show how fragile digital ownership still is, and why the future of gaming depends on avatars that can move freely across worlds.

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Behind the Build: Laying Solid Foundations for Digital twins

Behind the Build: Laying Solid Foundations for Digital twins

Discover how MSquared partnered with Zaha Hadid Architects to create a live, collaborative city design platform powered by Unreal Engine, pixel streaming, and custom avatars.

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